Friday, 25 February 2011

OpenGL Support

A small update to let you know that although posts are few and far between at the moment, the game is still making progress.

Currently time and resources have been pulled away to work on Tap To Flap 1.2 and get that done as soon as possible. This has slowed the development of Long Eared Apocalypse, but not set back the winter 2011 deadline for the first beta.

Latest update is to let you know that LEA will run on iPhone 3G and above due to the legacy OpenGL support I am building in to the game's remarkable engine.