The design for the main character in Long Eared Apocalypse has been finalised; but will not be released yet. Nor will the final name for the game (which has been chosen). These two key pieces of information will be held back until further into the development of the game where a proper press release will be published.
Don't worry though, other details about the game will be released as they are decided upon as well as updates on the game's development progress. On that note: as the main character design has been finished work on the game engine will resume.
Today is also a special day, the Mac App Store was opened today. I have been considering the possibility of developing Long Eared Apocalypse for the Mac App Store. It will come. But be very, very patient. If the game takes off on the iOS app store then development will start on a Mac version, perhaps even Windows version as well... Lets not get ahead of ourselves quite yet. First I want to finish the iPhone and iPad version.
Long Eared Apocalypse The Game Long Eared Apocalypse is the codename for the new JetWilson game, this blog is the place to view all the latest in development news.
JetWilson
Showing posts with label zombies. Show all posts
Showing posts with label zombies. Show all posts
Thursday, 6 January 2011
Friday, 24 December 2010
It's Christmas Eve and this is my present to you!
Tomorrow is Christmas, and so as an early christmas present to you, here is a little more information about Long Eared Apocalypse for iPhone and iPad and its progress.
The Long Eared Apocalypse game engine is under way and although there is still a very long way to go, things are moving along nicely. Basic 3D test models and lights are working, more work to do on texturing.
Currently I am developing the main character and hero for the game: White. After playing with the idea of a bunny hero the decision was made to make him human... well almost human. White will be a small boy lost and fighting for a cure in this epic adventure. What sets him apart from other children are his ears and huge imagination. Long Eared Apocalypse will be his tale. Concept artwork for White is underway and will be released, along with the games final name, once the basic game is almost complete. White's final form and the games name will be a part of a great unveiling around about the time of the first beta.
Still no release date, or even rough estimation for the games completion, however I plan to have the first beta (for which anyone will be able to apply to take part in) ready by this time next year.
Happy Christmas!
Enjoy!
Jet Wilson
The Long Eared Apocalypse game engine is under way and although there is still a very long way to go, things are moving along nicely. Basic 3D test models and lights are working, more work to do on texturing.
Currently I am developing the main character and hero for the game: White. After playing with the idea of a bunny hero the decision was made to make him human... well almost human. White will be a small boy lost and fighting for a cure in this epic adventure. What sets him apart from other children are his ears and huge imagination. Long Eared Apocalypse will be his tale. Concept artwork for White is underway and will be released, along with the games final name, once the basic game is almost complete. White's final form and the games name will be a part of a great unveiling around about the time of the first beta.
Still no release date, or even rough estimation for the games completion, however I plan to have the first beta (for which anyone will be able to apply to take part in) ready by this time next year.
Happy Christmas!
Enjoy!
Jet Wilson
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