JetWilson

JetWilson
Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Thursday, 6 January 2011

White Finalised

The design for the main character in Long Eared Apocalypse has been finalised; but will not be released yet. Nor will the final name for the game (which has been chosen). These two key pieces of information will be held back until further into the development of the game where a proper press release will be published.

Don't worry though, other details about the game will be released as they are decided upon as well as updates on the game's development progress. On that note: as the main character design has been finished work on the game engine will resume.

Today is also a special day, the Mac App Store was opened today. I have been considering the possibility of developing Long Eared Apocalypse for the Mac App Store. It will come. But be very, very patient. If the game takes off on the iOS app store then development will start on a Mac version, perhaps even Windows version as well... Lets not get ahead of ourselves quite yet. First I want to finish the iPhone and iPad version.

Friday, 24 December 2010

It's Christmas Eve and this is my present to you!

Tomorrow is Christmas, and so as an early christmas present to you, here is a little more information about Long Eared Apocalypse for iPhone and iPad and its progress.

The Long Eared Apocalypse game engine is under way and although there is still a very long way to go, things are moving along nicely. Basic 3D test models and lights are working, more work to do on texturing.

Currently I am developing the main character and hero for the game: White. After playing with the idea of a bunny hero the decision was made to make him human... well almost human. White will be a small boy lost and fighting for a cure in this epic adventure. What sets him apart from other children are his ears and huge imagination. Long Eared Apocalypse will be his tale. Concept artwork for White is underway and will be released, along with the games final name, once the basic game is almost complete. White's final form and the games name will be a part of a great unveiling around about the time of the first beta.

Still no release date, or even rough estimation for the games completion, however I plan to have the first beta (for which anyone will be able to apply to take part in) ready by this time next year.

Happy Christmas!

Enjoy!

Jet Wilson

Monday, 29 November 2010

3D Concept: Dirt Fur - The Infected Bunny

The Dirt Fur is the infected bunny that is now left to roam White’s World. They terrorize him and hunt out food, but not the carroty kind, more like the meaty kind. Below is a 3D concept page displaying the Dirt Fur. Also below is a short preview teaser video showing the Dirt Fur. Detailed renders can be viewed on the ZBrush Forum thread about LEA. More 3D concepts are underway.

High Resolution Version available at Flickr






Finally, a small update on the state of the Game Engine: It has been started and a first screenshot of the rendering power will be available soon.

Thursday, 18 November 2010

RAGE Boss Concept Art

Enter RAGE, the first of the Apocalyptic zombie bosses that now roam the World. Stuck in the Rage symptom cycle of the virus, Rage is a monster that is blinded by fury and blood. Dare you take him on?

High Resolution Version Available on Flickr

More concepts are on their way as well as 3D concept models. Work on the game engine will be starting next week.

Saturday, 13 November 2010

Your Deadly Apocalypse Concept Art Piece

The second piece of concept art is now complete: Your Deadly Apocalypse (Only Smaller)

Zombies bunnies are risings and must be stopped!

High Resolution Version Available on Flickr

Friday, 29 October 2010

Welcome To The Long Eared Apocalypse

Enter Long Eared Apocalypse.

This is the very beginning of the development life for this game. The name has been decided upon, the theme and story finalised and now begins development. Of course, things can change so we have decided to hold back the final name for the game until further into development.

So, first things first, some information about the game:
Long Eared Apocalypse (LEA) will be set underground and star an unlikely hero. You guessed it, our hero is of the long eared, twitchy nose kind. Also, we will be making use of Apple's Game Center Achievement and Leader board system as well as online multiplayer. LEA will make use of the new Retina Display and fully support the iPad.

So you know something about what the game will make use of, how about the style of game? Well... LEA will be a fully 3D third person shooter. Yes, it is true, full 3D. We will be developing our own 3D engine called Third Axis that will make use of OpenGL ES and OpenAL. (So players will get the full 3D sound experience with headphones too!) More details on Third Axis soon after development on the engine starts.

Concept art has been started, I look forward to seeing your comments on the artwork when I upload it later next week.