JetWilson

JetWilson

Sunday, 14 November 2010

Third Concept Art Piece: Stand Against

The third concept piece has now been finished: Stand against.

White, The main character for Long Eared Apocalypse, is surrounded, can he fight his way out?

High Resolution Version Available on Flickr


Next: Character concepts and concept 3D models for the game.

Saturday, 13 November 2010

Game Information

I have released two pieces of concept artwork and the third is underway. It is now time for you to learn more about the game and its mechanics

Game Style
Long Eared Apocalypse will be a full third person free roaming 3D adventure game. Except this will not be an ordinary adventure game, this game stars a bunny rabbit known as White who lives in a world suddenly over run by zombie rabbits. White is searching for a cure.

Fighting
Don't turn away just yet, this will not be just another zombie game; this is a zombie game with rabbits! If that is not enough, Long Eared Apocalypse is designed specifically for the iPhone and iPad and will feature revolutionary touch controls. To fight off the horde you will have an array of strange weapons at your disposal for melee and ranged attacks. These attacks can be executed using special gestures. Use the unique zombie-rabbit defeating skills to fight and journey through the burrows, the overground fields and the deserted human buildings all in search of a cure for a virus of the fluffy kind.

Game Mechanics
The game will revolve around exploration and of course the excellent, adaptive fighting. Players will be able to throw items (such as sticks, javelins and of course carrots) with a tap and swipe across an enemy zombie to make White follow the players finger with the edge of a sword or stick. With such power and control at the tip of your fingers there is no need anymore for clunky interfaces or physical buttons. Long Eared Apocalypse is taking game design and moving forwards. The importance of experimenting with different swipes, moves and combinations of melee and ranged attacks will grow as the player comes across new enemies and gigantic bosses. (Yes, bigger than huge, 4x larger than screen huge)

Levels
Players will be able to journey through full 3D levels, exploring them, finding items and most importantly fighting off the hordes. The game will be made up of many large levels linked with cutscenes. Weapons and ammo can be found and picked up along the way.

Physics (The Fun Kind)
I will be creating a custom physics engine for the game known as physics box. This engine will enable players to send enemy zombies flying with the flick of their finger. The physics engine is important as it will be doing the calculations necessary to send the zombies flying when White whacks them with an extra long carrot or a branch that the player picked up along the way.

And Finally...
This is not the end. There are so many other exciting things to tell you about, but they must wait; for now at least. The teaser information above will soon be joined by more concept art and 3D concept models. Physics Engine and 3D Game Engine work will start soon and as they progress I will keep you updated. I know you are eager to see what the game will look like, the concept models will hopefully give you all a feel for the game and its style; the concept models are not too far away. Finally, eventually the true name for the game will be revealed, until then stay on this blog for all the updates on Long Eared Apocalypse.

Enjoy!

Jet Wilson

Your Deadly Apocalypse Concept Art Piece

The second piece of concept art is now complete: Your Deadly Apocalypse (Only Smaller)

Zombies bunnies are risings and must be stopped!

High Resolution Version Available on Flickr

Thursday, 4 November 2010

Concept Art Piece One

Here it is, the first piece of concept art for Long Eared Apocalypse: The Zombie Fur Burrows Boss. This Fur is furious and deadly. Nothing and no one remains in this burrow... not now he has passed through.

Yes, this is a game about zombies, but not just any zombies... Bunny Zombies. The Burrows Boss is one of the strongest around.

High Resolution Version Available on Flickr


More concept art pieces will be coming soon. 

Friday, 29 October 2010

Welcome To The Long Eared Apocalypse

Enter Long Eared Apocalypse.

This is the very beginning of the development life for this game. The name has been decided upon, the theme and story finalised and now begins development. Of course, things can change so we have decided to hold back the final name for the game until further into development.

So, first things first, some information about the game:
Long Eared Apocalypse (LEA) will be set underground and star an unlikely hero. You guessed it, our hero is of the long eared, twitchy nose kind. Also, we will be making use of Apple's Game Center Achievement and Leader board system as well as online multiplayer. LEA will make use of the new Retina Display and fully support the iPad.

So you know something about what the game will make use of, how about the style of game? Well... LEA will be a fully 3D third person shooter. Yes, it is true, full 3D. We will be developing our own 3D engine called Third Axis that will make use of OpenGL ES and OpenAL. (So players will get the full 3D sound experience with headphones too!) More details on Third Axis soon after development on the engine starts.

Concept art has been started, I look forward to seeing your comments on the artwork when I upload it later next week. 

Long Eared Apocalypse Development Blog

Welcome to the Long Eared Apocalypse Game Development Blog.


My name is Jet Wilson and I will be posting updates on this blog so that the world can watch the progress of LEA's Development.

Long Eared Apocalypse is the code name for the next and upcoming iPhone, iPod Touch and iPad game from JetWilson. (Makers of Advanced ROX and Tap To Flap)

Follow this blog for the latest in news, updates and images for the game and watch as it grows from an idea to a full, in-depth and brilliant game millions of players will be enjoying for many, many hours.

It is time to have fun again.

Jet Wilson